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Shimlar has reset. Minor changes and bugfixes this round.
Previous Round Length: 3 months (May 7th - July 30th 2021)
You can view the changelog here - FB Post
Added Earth & Staff classes to the game!
Updated /myth, /races, and /prof
Earth = Gnome / Earth Elemental / Basilisk / Medusa. Staff = Human / Kender / Afflicted Kender / Shadow Fiend
Godly effects buff NTL and STR to achieve the same power level as others.
Shimlar has reset. A lot of work went into rebalancing all classes. You can view the changelog here - FB Post
Shimlar has reset. Due to the host fire and having to rebuild the database that happened at the beginning of March, here is the very long change log- FB Post
Shimlar has reset. Previous round length: 12 weeks. Previous changes from last round and new round changes can be found here- FB Post
Brand new feature: Battle Info! Found next to training log, this will display all your available stats that you have equipped - gems, accessories, professions, gear, etc. It's stilla work in progress, but Character Strength, Zone Drop Chance, and Player Modifiers (only exp/gold atm) are fully functional.
Bonus Time is now displayed at the top. Personal BT is also displayed here, moved from Training Log. Both default to +0% if it's not active.
Instead of being confused by the level ranged on /gems and /fusion, I moved them to battle - Max Gem Power will show the maximum grade power you can use at your level; Fusion Machine Max (Gem) will show the max gem you can smash for FP; Fusion Machine Max (Shadow) will show the max shadow you can smash for FP.
Character Strength: Previously 12345. After killing a mob, it'll display your weapon/spell power and hit chance. I capped hit chance at 100 so it doesn't overflow.
Zone Drop Chance: These stats take the zones info and displays it to you all in one place! It also takes into account all bonuses attached, such as gems, BT, etc.
Profession Perk: Shows what perk your profession is giving.
Player Modifiers: Added a gem? Kill a mob and this'll show you how much is added to each effect. WIP though!