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A-Z will now sort by Z-A if clicked again.
Gems will now sort gems alphabetically, ignoring gear. Also has a reverse.
Gear will now sort gear alphabetically, ignoring gems. Also as a reverse.
Due to the speed of the current round, I am releasing part 1 of my zone changes for the late-game and beyond.
This is to hopefully help balance zones, make leveling less boring, and overall extend the game further than it currently is, as late-game has been the weak point.
I've done moderate testing throughout the zones due to time restaints, however I hope I have them in a better spot than before. I can make changes as needed.
The short notes - Gems 7-9 are not as easily acquired. Gear XVII is not immediately available upon higher levels.
New zone backgrounds will come after I am completely finished.
In the image, ignore the percents for gold/exp/stat buff/nerfs. Meant to remove them.
In the wake of end game changes (working on it still), these profession changes will hopefully provide a better dynamic than "Everyone pile on warlord".
Correction for Goddess of Wine - Changed from +250% Mastery Chance to +500% Mastery Chance
End game changes will be posted when they are officially finished.
Additional changes include: Wilderness is now 50x50, End game changes (TBD).
Boots are now a new item of equipment!
Do NOT Expect them to drop as a shadow item, they are not within the shadow drop code as they are bugged.
They will work with gems as standard shop bought equipment and provide the same AC as leggings/gauntlets.
Added more level ups
New level up tiers have been added - 4, 6, 7, 8, 9, 1k, 2.5k, 10k, 50k, 100k, 500k, 2M.
2x and 3x level ups are interfering with 1x level up for some reason, so have been removed for now.
Changed the sort option from "none" to "gear"
Was a tad unclear what none did. This sort option will place gear and shadows on top.
Changed drop priority.
Old Drop Priority - Purse, Gem, Shadow, Gem Mine
New Drop Priority - Gem, Shadow, Purse, Gem Mine
What this means is that the game will check if you are to receive a gem or shadow drop now before checking for a purse drop.
This fixes issues with some zones where purse drops were so common, you'd rarely get gems or shadows.
Changed amount of gold dropped
Previously, purse drops were only decent at very low levels, where higher levels you'd get maybe 2M gold which was insufficient.
Now, the gold is properly tied to your level, increasing at different intervals throughout your journey to the top!
Fixed Gauntlet issue
The gauntlet issue with being removed from the inventory, and subsequantly causing the TP to disappear should no longer happen.